This is a complete list of all of the server side, client side, and console
commands in Counter-Strike 1.6. The things these commands control range from changing the weather effects to displaying frame rate
information in real time.
|
Server Side Commands |
Task |
Description |
| rcon_password password |
Change RCON
Pass |
Replace password with
the rcon server password to gain access to all the rcon commands. |
| changelevel map_name |
Change Level |
This command allows you
to change the map. |
| users |
Status |
Lists the current
players names with id and wonid. |
| kick name |
Kick Player Name |
If you need to kick a
player replace name with the players name. |
| kick #number |
Kick Player ID |
If you need to kick a
player replace number with the players number. |
| banid time #number |
Ban Player ID |
If you need to ban a
player replace time with the amount of time you would like to ban them
|
| sv_password password |
Server Password |
To password protect the
server replace password with the games password. |
| sv_restart time |
Restart Game |
Resart the game, both
teams scores are reset as is money. replace time with a value upto 10.
|
| sv_restartround time |
Restart Round |
Resart the round,
replace time with a value upto 10. |
| mp_friendlyfire number |
Frienly Fire |
Replace number with 1
to turn friendly fire on or 0 to turn it off. |
| mp_forcechasecam number |
Chase Cam |
Replace number with 1
to force chase cam mode or 0 to disable it. |
| mp_roundlimit number |
Round Limit |
Replace number with the
amount of rounds before the level changes. |
| mp_roundtime number |
Round Time |
Replace number with a
time in minutes - normally 5 (3-15 allowed). |
| mp_timelimit number |
Time Limit |
Replace number with the
time in minutes for each map - 0 = no time limit. |
| say text |
Say something though
server |
Sends a message from
the server admin to the screen which all players can read. replace text
with the message. |
| cm_say @@r text |
Color Message |
Sends a color message
to the centre of the screen. replace r which is red with g for green y
for yellow etc. replace text with the message. |
| quit |
Restart Server |
Restarts your server |
| mp_startmoney x |
Staring Money |
This integer value
controls the amount that players start with at the beginning of a new
map or when they join a server. 800 is the default and the minimum
value, while 16000 is the maximum. |
| mp_logdetail x |
Deatailed Log |
Use this bitwise svar
to control the depth of your logs. Be warned, these options can eat away
hard drive space and CPU cycles. Use 0, the default, to log no attacks,
1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.
|
| mp_playerid x |
Player ID |
This variable controls
what players see when they put their crosshair over an enemy, a hostage,
or a teammate. At 0 (the default), the player see's all popups with team
colors. At 1, the player sees their teammates and hostages, with team
colors. At 2, players see no popups. |
| mp_fadetoblack x |
Fading |
This is also to combat
ghosting, but is more harsh. 0 will have no affect on the game, while 1
will disable chasecam and any sort of death cam at all. The client's
screen fades to black instantly after death. One boon of this setting is
that corpses stay around for the entire round. Useful for clan matches. |
| mp_buytime x |
Buying Time |
A floating point
(decimal) value to determine the buy time in minutes. E.g., '1.25'
equals one minute and fifteen seconds of buy time (this is not the
pause, but the time where it is legal to purchase stuff). The minimum
value is 0.25 and there is no maximum. |
| mp_winlimit x |
Win Limit |
This, of course, is an
integer (whole number). When a team reaches this amount of wins (before
the timelimit or the roundlimit is reached), it has won the map. 0, or
disabled, is the default.
|
| allow_spectators x |
Spectators |
Setting to 1 will allow
spectators, while 0 will disallow them. These are non-playing
spectators, not dead people. |
| mp_autokick x |
Team Killer Banning |
This variable is
defaulted to 1. Toggles automatic team-killer banning and kicking of
idle clients - Setting of 1 = 'on', and 0 = 'off'. |
| mp_autoteambalance x |
Team Balancing |
This variable is
defaulted to 1. Toggles the forcing of clients to join teams to make it
balanced - Setting of 1 = 'on', and 0 = 'off'. |
| mp_c4timer x |
Bomb Timer |
This variable is
defaulted to 45. Sets the amount of time in between C4 placement and its
explosion - ranges between 15 and 90 seconds.
|
| mp_flashlight x |
Use Flashlights |
This variable is
defaulted to 1. Toggles the use of flashlights by clients - Setting of 1
= 'on', and 0 = 'off'. |
| mp_footsteps x |
Hear Footsteps |
This variable is
defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 =
'off'. |
| mp_freezetime x |
Freeze Players For
Buying |
This variable is
defaulted to 6. Sets the amount of "freeze" time at the beginning of
each round to buy weapons and equipment - Use a setting of '0' to
disable. |
| mp_hostagepenalty x |
Hostage Kill Kicking |
This variable is
defaulted to 0, or disabled. Sets the number of hostages a player can
kill before they are booted from the server. |
| mp_limitteams x |
Number of more players
on team can have over another |
This variable is
defaulted to 2. Sets the maximum number of players that one team can
have more than the other team - Use a setting of '0' to completely
disable the team limiting. |
| mp_logmessages x |
Log Chat Messages |
This variable is
defaulted to 1. Toggles logging of chat messages in the log files -
Setting of 1 = 'on', and 0 = 'off'. |
| mp_mapvoteratio x |
Map Vote Ration |
This variable is
defaulted to 0.6. Set the ratio of players required to vote on the same
map before a map will change. The default is 0.6 , which means that 60%
of the players on a server must vote on the same map in order for the
server to change to that map. The range is 0.0-1.0. |
| mp_kickpercent x |
Kick Vote Ration |
This variable is
defaulted to 0.66. Set the ratio of players on someone's team required
to vote to kick the "someone." The default is 0.66, which means that 66%
(2/3rds) of the players on his team must vote him off in order for him
to be kicked. The range is 0.0-1.0. |
| mp_tkpunish x |
Team Kill Punishing |
This variable is
defaulted to 1. Toggles the forcing of a player to sit out the next
round if he has just killed a teammate - Setting of 1 = 'on', and 0 =
'off'. |
| Basic Console Commands |
Description |
| _snd_mixahead 0.100 |
sets sound mixahead value - similar to
s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
|
_vid_default_mode 0 |
sets default
video mode (screen resolution) |
|
_vid_default_mode_win 3 |
sets default
windowed video mode (screen resolution) |
|
_vid_wait_override 0 |
sets video wait
override |
|
_windowed_mouse 0 |
enables mouse
in windowed mode |
|
+alt1 |
|
|
+alt2 |
|
|
+attack |
fir |
|
+attack2 |
secondary fire
- *see special |
|
+back |
move backwards
|
|
+camdistance |
moves chase cam
perspective away from player - *works only if thirdperson is activated |
|
+camin |
moves chase cam
forward - *works only if thirdperson is activated |
|
+cammousemove |
moves chase
with mouse - *works only if third person is activated |
|
+camout |
moves chase cam
backward - *works only if thirdperson is activated |
|
+campitchdown |
decreases chase
cam pitch to look down - *works only if thirdperson is activated |
|
+campitchup |
increases chase
cam pitch to look up - *works only if thirdperson is activated |
|
+camyawleft |
tilts chase cam
left - *works only if thirdperson is activated |
|
+camyawright |
tilts chase cam
right - *works only if thirdperson is activated |
|
+det20 |
sets detpack
with 20 second timer - *demo class only |
|
+det5 |
sets detpack
with 5 second timer - *demo class only |
|
+det50 |
sets detpack
with 50 second timer - *demo class only |
|
+duck |
crouches |
|
+forward |
moves forward
|
|
+gren1 |
launches
grenade type 1 - *see primegrenX, throwgren |
|
+ip xxx.xxx.xxx.xxx |
sets ip address |
|
+gren2 |
launches
grenade type 2 - *see primegrenX, throwgren |
|
+jlook |
enables
joystick to look around |
|
+jump |
jumps |
|
+klook |
enables the
keyboard to look around |
|
+left |
strafes left
|
|
+lookdown |
looks down |
|
+lookup |
looks up |
|
+mlook |
enables mouse
to look around |
|
+movedown |
moves player
down - *climbing down a ladder, swimming down |
|
+moveleft |
strafes left
|
|
+moveright |
strafes right
|
|
+moveup |
moves player up
- *climbing up a ladder, swimming up |
|
+reload |
reloads current
weapon |
|
+right |
strafes right
|
|
+showscores |
shows player
scores and pings |
|
+speed |
forces player
to walk if 'always run' is enabled, and forces player to run if 'always run'
is disabled |
|
+strafe |
strafe modifier
- while this is held down, use direction keys to strafe in different
directions |
|
+use |
uses an item-
such as a button, machine gun, etc. |
|
adm_ban |
bans the
current player in the player's list from the server - must have admin status
of server by using the "admin <password>" command |
|
adm_ceasefire |
pauses or
unpauses the game - must have admin status of server by using the "admin
<password>" command |
|
adm_countplayers |
shows the
number of players on a server and their teams - must have admin status of
server by using the "admin <password>" command |
|
adm_deal |
begins a cycle
in the player's list that asks to kick, ban, or next for each player - must
have admin status of server by using the "admin <password>" command |
|
adm_kick |
kicks the
current player in the player's list from the server - must have admin status
of server by using the "admin <password>" command |
|
adm_listplayers |
lists all
players and their ip addresses - must have admin status of server by using
the "admin <password>" command |
|
adm_next |
advances to the
next player in the player's list - must have admin status of server by using
the "admin <password>" command |
|
admin <password> |
after server
has set "tfc_adminpwd", use this in the in-game console to gain admin status
of the server and can use any of the "adm_*" commands |
|
alias <name> "cmd1; cmd2" |
binds commands
together in an alias to perform mutiple tasks at the hit of one button |
|
allowupload |
toggles the
uploading of local decals and models to the server on/off |
|
ambient_fade 100 |
sets the
distance at which ambient sounds fade away |
|
ambient_level 0.300 |
sets the sound
level for ambient sounds |
|
appenddemo <demoname> |
records a demo
and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
|
autosave |
enables
autosave feature |
|
begin |
|
|
bgetmod |
requests batch
mod status |
|
bgetsv |
requests batch
server list |
|
bgmbuffer 4096 |
sets the CD
audio buffer size |
|
bgmvolume 0 |
toggles CD
audio on/off- * 1 is 'on', 0 is 'off' |
|
bind <key> <command> |
combines a
<key> with a command or alias |
|
bottomcolor 6 |
sets the bottom
color of the player model |
|
brightness 1 |
enables glare
reduction - *the higher the value, the brighter it gets |
|
build |
displays the
build menu to choose from sentry or dispenser - *engineer class only |
|
c_maxdistance 200 |
sets the
maximum distance of the chase cam |
|
c_maxpitch 90 |
sets the
maximum pitch of the chase cam |
|
c_maxyaw 135 |
sets the
maximum yaw of the chase cam |
|
c_minidistance 30 |
sets the
minimum distance of the chase cam |
|
c_minpitch 0 |
sets the
minimum pitch of the chase cam |
|
c_minyaw -135 |
sets the
minimum yaw of the chase cam |
|
cam_command 0 |
toggles chase
cam commands on/off - * 1 is 'on', 0 is 'off' |
|
cam_contain 0 |
toggles chase
cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
|
cam_idealdist 64 |
sets the
preferred distance from the player model to the chase cam - *works only if
thirdperson is activated |
|
cam_idealpitch 0 |
sets the
preferred pitch for the chase cam - *works only if thirdperson is activated |
|
cam_idealyaw 90 |
sets the
preferred yaw for the chase cam - *works only if thirdperson is activated |
|
cam_snapto 0 |
sets the
preferred snap interval for the chase cam - *works only if thirdperson is
activated |
|
cancelselect |
cancels
selection |
|
cd |
controls CD
audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using
tracks 1-16 |
|
centerview |
centers the
players view |
|
changeclass |
displays the
change class menu |
|
changeteam |
displays the
team change menu |
|
chase_back 100 |
sets the
preferred chase cam distance from the player when backing up |
|
chase_right 0 |
sets the
preferred offset to the side for the chase cam |
|
chase_up 16 |
sets the
preferred offset up for the chase cam |
|
cl_adaptive |
displays time,
dropped packet %, average latency, up/down rates, and frames per second
(FPS) |
|
cl_allow_download 0 |
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0
is 'off' |
|
cl_allow_upload 0 |
toggles upload
of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_allowdownload 0 |
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0
is 'off' |
|
cl_allowupload 0 |
toggles upload
of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_anglespeedkey 0.670 |
sets the speed
that the direction keys change the view angle |
|
cl_appendmixed 0 |
toggles the
forcing the playing of mixed sounds as sequential sounds instead - * 1 is
'on', 0 is 'off' |
|
cl_backspeed 400 |
sets the backup
speed of a player - number can only go as fast as a particular server allows |
|
cl_bitcounts |
shows list of
bits received for each player, with delta values |
|
cl_bob 0.010 |
sets the amount
that the view bobs while the player is running |
|
cl_bobcycle 0.800 |
sets how
frequently the view of a player bobs while running |
|
cl_bobup 0.500 |
sets the amount
that the view of a player bobs while running |
|
cl_download_ingame 0 |
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
|
cl_download_max 0 |
sets the
maximum number of files downloaded from a server |
|
cl_downloadinterval 1 |
sets the
minimum time in between downloads from a server |
|
cl_forwardspeed 400 |
sets the
forward speed of a player - *can only go as fast as the server allows |
|
cl_gaitestimation 1 |
enables
estimated player stepping motion |
|
cl_gg 0 |
toggles game
gauge mode - * 1 is 'on', 0 is 'off' |
|
cl_himodels |
toggles higer
quality player models - * 1 is 'on', 0 is 'off' |
|
cl_messages |
shows server
messages |
|
cl_movespeedkey 0.300 |
sets movement
speed for keyboard use |
|
cl_nodelta |
toggles delta
compression - * 1 is 'on', 0 is 'off' |
|
cl_nopred 0 |
toggles
client-side prediction - * 1 is 'on', 0 is 'off' |
|
cl_pitchdown <angle> |
sets the
maximum angle to look down - *default is 89 |
|
cl_pitchspeed 225 |
sets the speed
at which the pitch changes |
|
cl_pitchup <angle> |
sets the
maximum angle to look up - *default is 89 |
|
cl_pred_fraction 0.5 |
sets the
client-side prediction faction - *closer to 1.0 is more prediction |
|
cl_pred_link 1 |
sets the
client-side prediction link value |
|
cl_pred_maxtime 255 |
sets the
maximum client-side prediction time |
|
cl_predict_players 1 |
toggles
prediction of other players - * 1 is 'on', 0 is 'off' |
|
cl_print_custom |
displays loaded
custom .wad files or decals |
|
cl_resend 3 |
sets the resend
count |
|
cl_rollangle 2 |
sets the view
tilt angle for roll motion |
|
cl_rollspeed 200 |
sets the view
tilt speed |
|
cl_shownet 0 |
toggles the
display of network packet numbers - * 1 is 'on', 0 is 'off' |
|
cl_showsizes 0 |
toggles the
display of network packet size graph - * 1 is 'on', 0 is 'off' |
|
cl_sidespeed 400 |
sets the
strafing speed of a player |
|
cl_skycolor_b 0 |
sets the blue
component of the sky color |
|
cl_skycolor_g 0 |
sets the green
component of the sky color |
|
cl_skycolor_r 0 |
sets the red
component of the sky color |
|
cl_skyname <name> |
sets the sky
pattern - * such as 'cl_skyname desert' |
|
cl_skyvec_x 0 |
sets the sky
pattern position x-coordinate |
|
cl_skyvec_y 0 |
sets the sky
pattern position y-coordinate |
|
cl_skyvec_z 0 |
sets the sky
pattern position z-coordinate |
|
cl_slist 10 |
sets the number
of servers in the serverlist |
|
cl_solid_players 1 |
toggles solid
player models - * 1 is 'on', 0 is 'off' |
|
cl_timeout 305 |
sets the
inactivity time brfore a client times out |
|
cl_upload_max 0 |
sets the
maximum number of files a client can upload to a server |
|
cl_upspeed 320 |
sets the speed
of a player when he climbs up |
|
cl_usr |
displays user
HUD information |
|
cl_view |
displays list
of current on-screen entities |
|
cl_waterdist 4 |
sets the
underwater distance |
|
cl_yawspeed 210 |
sets the
turning speed - * only will go as fast as a server allows |
|
clear |
clears the
console screen |
|
clearlist |
clears the
server list |
|
clientport 27005 |
sets the port
that the client will use to connect to a server |
|
cmd |
can use this in
conjunction with a command |
|
con_notifytime 4 |
sets client
notification time |
|
connect <ip address> |
connects to a
server with the used ip address |
|
contimes <n> |
shows n overlay
lines - * n = 4 to 64 |
|
coop 0 |
toggles
cooperatice play mode - * 1 is 'on', 0 is 'off' |
|
crc <mapname> |
displays the
crc value for the map at maps\<mapname>.bsp |
|
crosshair 0 |
toggles the
crosshair on/off - * 1 is 'on', 0 is 'off' |
|
customrsrclist <arg> |
issues a
resource request |
|
d_spriteskip |
|
|
dc 0 |
toggles the
display of the class briefings - * 1 is 'on', 0 is 'off' |
|
deathmatch 0 |
toggles
deathmatch mode - * 1 is 'on', 0 is 'off' |
|
default_fov 90 |
sets the
default field of view in degrees - * smaller number is a smaller angle of
view, while a larger number is a larger field of view |
|
demos |
runs a loop of
demos set with startdemos |
|
detdispenser |
remotely
detonates ammo dispenser - * engineer class only |
|
discard |
drops unusable
ammo |
|
disconnect |
disconnects a
player from a server |
|
displaysoundlist 0 |
toggles on/off
a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
|
download |
begins
downloading files from a server - * only if 'cl_download_ingame' is set to 1 |
|
echo "message" |
echos text to
the console - * useful for letting a player know that a script or .cfg file
was loaded successfully |
|
edgefriction 2 |
sets the amount
of friction between players and objects |
|
enableconsole |
enables the
console screen |
|
endmovie |
ends a
currently ongoing movie |
|
envmap |
creates the 6
.bmp images for sky boxes from the player's current position |
|
escape |
acts as
<ESCAPE> key by hiding the console and cancelling selections |
|
fakelag 0 |
simulates lag -
* the higher the number, the more simulated lag |
|
fakeloss 0 |
simulates
packet loss - * the higher the value, the more simulated packet loss |
|
feign |
fake death - *
spy class only |
|
firstperson |
enables first
person viewing of the game |
|
flaginfo |
displays flag
status |
|
flush |
flushes the
memory and reloads the map |
|
fly |
|
|
force_centerview |
forces the
player's view to look straight ahead |
|
fps_lan 31 |
sets the
maximum framerate on a LAN game |
|
fps_modem 31 |
sets the
maximum framerate in an internet game |
|
fps_single 80 |
sets the
maximum framerate in a single playergame |
|
fullinfo <complete info string> |
displays user
information |
|
fullserverinfo |
displays server
information |
|
gamma 3 |
sets the gamma
level |
|
getcertificate |
gets
certificate from WON |
|
getsv |
lists each
server's ip address and the total number of servers |
|
gg <demoname> |
runs the game
gauge benchmark using <demoname> - * 'cl_gg' must be set to 1 |
|
gl_affinemodels 0 |
|
|
gl_alphamin 0.250 |
sets the
minimum alpha blending level |
|
gl_clear 0 |
toggles visual
quality - * cracks between textures show when set to 1 |
|
gl_cull 1 |
toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will
lower fps |
|
gl_d3dflip 0 |
toggles
reversed rendering order for D3D |
|
gl_dither 1 |
toggles
dithering - * 1 is 'on', 0 is 'off' |
|
gl_dump |
lists the data
for the video card: vendor, renderer, version, and extensions used |
|
gl_flipmatrix 0 |
toggles special
crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
|
gl_keeptjunctions 0 |
toggles showing
of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the
better quality and slower fps |
|
gl_lightholes 0 |
toggles light
holes - * 1 is 'on', 0 is 'off' |
|
gl_log <logfilename> |
writes graphic
debug messages to <logfilename> |
|
gl_max_size 256 |
sets the
maximum texture size |
|
gl_monolights 0 |
toggles a
uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in
OpenGL only |
|
gl_nobind 0 |
toggles the
replacement of textures with alphanumeric characters - * 1 is 'on', 0 is
'off' |
|
gl_overbright 0 |
toggles maximum
brightness mode - * 1 is 'on', 0 is 'off' |
|
gl_palette_tex 0 |
toggles
paletted textures - * 1 is 'on', 0 is 'off' |
|
gl_picmip 0 |
sets the
rendering quality - * higher the number is faster but lower quality |
|
gl_playermip 0 |
sets the player
rendering quality - * higher the number is faster but lower quality |
|
gl_polyoffset 4 |
sets the
polygon offset - try out different values for texture flickering problems |
|
gl_reporttjunctions 0 |
toggles writing
T-junction reporting to the console |
|
gl_round_down 3 |
sets the
texture rounding down value - * higher the number faster but lower quality |
|
gl_smoothmodels 0 |
toggles model
smoothing - * 1 is 'on', 0 is 'off' |
|
gl_spriteblend 0 |
toggles
blending sprite graphics - * 1 is 'on', 0 is 'off' |
|
gl_texels |
reports the
number of texels uploaded to the video card |
|
gl_texsort 0 |
toggles a texel
sort - * 1 is 'on', 0 is 'off' |
|
gl_texturemode [type] |
sets the
rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with
trilinear filtering) |
|
gl_wateramp 0.300 |
|
|
gl_zmax 4096 |
sets the
maximum size for the Z-Buffer |
|
gl_ztrick 1 |
toggles the
speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
|
god |
god mode makes
player invincible - * 'sv_cheats' must be set to 1 |
|
graphheight 64 |
sets the height
of the r_netgraph display |
|
graphhigh 512 |
sets the
maximum value of the r_netgraph display |
|
graphmean 1 |
sets the mean
value of the r_netgraph display |
|
graphmedian 128 |
sets the median
value of the r_netgraph display |
|
hideconsole |
hides the
console |
|
hisound 1 |
toggles
high-quality sound - * 1=22kHz, 0=11kHz |
|
hud_centerid 0 |
toggles player
ID display - * 1 is 'on', 0 is 'off' |
|
hud_deathnotice_time 6 |
sets how long
death messages remain onscreen |
|
hud_drawhistory_time 5 |
sets how long
HUD item icons remain onscreen |
|
hud_fastswitch 0 |
toggles fast
weapon switching - * 1 is 'on', 0 is 'off' |
|
hud_saytext_time 5 |
sets how long
chat messages remain onscreen |
|
impulse 100 |
enables
flashlight |
|
impulse 101 |
gives all
weapons and ammo - * 'sv_cheats' must be set to 1 |
|
impulse 201 |
sprays logo
decal |
|
interp |
enables frame
interpolation |
|
invlast |
selects
previous item in inventory |
|
invnext |
selects next
item in inventory |
|
invprev |
selects
previous item in inventory |
|
ip xxx.xxx.xxx.xxx |
sets ip address |
|
ip_clientport 0 |
sets the client
port for a TCP/IP game |
|
ipx_clientport 0 |
sets the client
port for an IPX game |
|
joyadvanced 0 |
These are Joystick variables. |
|
joyadvancedupdate |
|
joyadvaxisr 0 |
|
joyadvaxisv 0 |
|
joyadvaxisx 0 |
|
joyadvaxisy 0 |
|
joyadvaxisz 0 |
|
joyforwardsensitivity -1 |
|
joyforwardthreshold 0.150 |
|
joyname 0 |
|
joypitchsensitivity 1 |
|
joypitchthreshold 0.150 |
|
joysidesensitivity -1 |
|
joysidethreshold 0.150 |
|
joystick 0 |
|
joywwhack1 0 |
|
joywwhack2 0 |
|
joyyawsensitivity -1 |
|
joyyawthreshold 0.150 |
|
kill |
player suicides
to respawn again |
|
lambert 1.500 |
|
|
lcd_x 0 |
may have
something to do with lcd display monitors |
|
lcd_yaw 0 |
may have
something to do with lcd display monitors |
|
lightgamma 2.500 |
sets the
lighting gamma value |
|
list |
lists local
servers found after using the 'slist' commands |
|
listdemo <demoname> |
lists
information about <demoname> |
|
load <name> |
loads a saved
game |
|
loadas8bit 0 |
toggles the
forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
|
localinfo |
shows local
settings |
|
logos |
lists decals |
|
lookspring 0 |
toggles
automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is
'off' |
|
lookstrafe 0 |
toggles mouse
strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
|
m_filter 0 |
toggles mouse
filtering (smoothing) - * 1 is 'on', 0 is 'off' |
|
m_forward |
sets the mouse
forward speed sensitivity multiplier |
|
m_pitch 0.022 |
sets the mouse
pitch (up and down motion) speed sensitivity multiplier - * negative numbers
result in an inverted mouselook |
|
m_side 0.800 |
sets the mouse
strafing speed sensitivity multiplier |
|
m_yaw 0.022 |
sets the yaw
speed sensitivity multiplier |
|
mcache |
lists modem
cache contents |
|
menuselect <x> |
selects item
<x> from a menu |
|
messagemode <text> |
displays <text>
to all other players on a server |
|
messagemode2 <text> |
displays <text>
to only other players on same team |
|
model <modelname> |
changes current
player model to <modelname> |
|
motd |
displays the
Message Of The Day from the server's motd.txt file |
|
name <playername> |
used to change
a player's name |
|
netbad |
simulates a bad
network connection |
|
netchokeloop 0 |
|
|
netmax |
displays
maximum packets and game packets |
|
netusage 0 |
toggles a
network usage graph - * 1 is 'on', 0 is 'off' |
|
new |
begins a new
singleplayer game |
|
nextdl |
downloads next
file |
|
noclip 0 |
if turned on,
players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats'
must be set to 1 |
|
nosound 0 |
toggles sound -
* 1 is 'on', 0 is 'off' |
|
notarget 0 |
makes players
ignore you - * 'sv_cheats' must be set to 1 |
|
notify |
|
|
pause |
pauses a game |
|
pingservers |
displays pings
of servers in the serverlist |
|
pingsv <ip:port> |
pings a server
at <ip:port> |
|
play <filename> |
plays a .wav
designated by <filename> |
|
playdemo <filename> |
plays
<filename>.dem at normal speed |
|
playvol 9 |
sets demo
playback volume |
|
pm_nostucktouch 0 |
|
|
pm_nostudio 0 |
|
|
pm_pushfix 0 |
|
|
pm_worldonly 0 |
|
|
pointfile <filename> |
loads
maps\<filename>.pts |
|
precache 0 |
toggles
preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
|
prespawn |
|
|
primegren1 |
primes grenade
type 1 |
|
primegren2 |
primes grenade
type 2 |
|
protocol |
|
|
ptrack |
|
|
pushlatency -100 |
set this number
to the inverse of your ping to help latency |
|
quit |
exits to
windows without confirmation |
|
r_decals 250 |
sets the
maximum number of decals |
|
r_drawadaptive 0 |
|
|
r_drawentities 0 |
toggles drawing
player models and sprites - * 1 is 'on', 0 is 'off' |
|
r_drawviewmodel 0 |
toggles drawing
player weapon model - * 1 is 'on', 0 is 'off' |
|
r_dynamic 0 |
toggles dynamic
lighting - * 1 is 'on', 0 is 'off' |
|
r_fullbright |
toggles maximum
brightness in local games only - * 1 is 'on', 0 is 'off' |
|
r_glowshellfreq 2.2 |
|
|
r_lightmap <map#> |
software
rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to
view range of switched lights |
|
r_lightstyle <style#> |
software
rendering mode only - * displays only specified lighting style for viewing
full range of pulsing, blinking, etc. lighting effects |
|
r_mirroralpha 0 |
toggles
reflective textures - * 1 is 'on', 0 is 'off' |
|
r_mmx 0 |
toggles MMX
xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
|
r_netgraph 0 |
toggles graph
of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red
= horrible, 2 shows packetsize |
|
r_norefresh 0 |
toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
|
r_novis 0 |
toggles drawing
underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to
1 |
|
r_shadows 0 |
toggles
players' shadows - * 1 is 'on', 0 is 'off' |
|
r_speeds 0 |
toggles average
fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when
making maps |
|
r_traceglow 0 |
toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is
'off' |
|
r_wadtextures 0 |
|
|
r_wateralpha 0 |
toggles alpha
blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 |
|
rate 5000 |
sets client
data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
|
reconnect |
reconnects to
the current server |
|
record <filename> |
begins to
record a demo and saves it to Half-Life\Valve\<filename>.dem |
|
removedemo <demo> <sgmt> |
removes a
segment <sgmt> from <demo> |
|
resourcelist |
lists all
loaded resources |
|
resources |
lists loaded
decals |
|
retry |
tries four more
times to connect to a server that has already failed four connect attempts |
|
room_delay 0.3 |
3D sound
setting |
|
room_dlylp 2 |
3D sound
setting |